Nine WorldS:
The significance of each position in the spread
1 Asgard, the realm of the Gods, ruled by Odin. In a reading, any rune placed here denotes higher spiritual ambitions, Higher Self, Inspiration, matters of honour and sacrifice. The realm of pure spirit. This realm can be accessed through the rune Gebo. Psychological attribute: Individuation.
2 Vanaheim, the realm of feelings; ruled by the Vanir, the gods of fertility, pleasure, peace and prosperity, all matters of eroticism and relationships. The element of Water. This realm can be accessed through the rune Inguz. Gods to call on for access to this very pleasant realm are Freyr and Freyja. Psychological faculty: Feeling.
3 Light Alfheim, realm of the light alfar, spirits of Air, all mental activities, art, creativity, plants trees. Ruled over by Freyr. Access rune: Sowulo. Psychological faculty: thinking.
These are the three Upper Worlds, which can be accessed through pathwork and guided meditation using the given rune as a doorway; also power can be invoked from that realm through the associated rune.
The next three area the three Middle worlds. The first two, Nifelheim and Muspelheim, generated all of the other worlds.
4 Muspelheim, the realm of fire. Together with Nifelheim, a source of eternal creation through the interactions of their respective elements, Fire and Frost. Muspelheim is inhabited by the sons of Surt, who at the Ragnarok will destroy Midgard. A very hostile world; no traveling attempts have ever been recorded. For those whom want to tempt wyrd, Dagaz is the ruling rune. For the purpose of divination, however we focus upon the creative aspect of Muspelheim and allocate this word the psychological faculty of intuition.
5 Nifelheim, like Muspelheim its polar opposite, it is a very hostile world. It is ruled by an all devouring serpent; Niddhog, the eater of the evil dead and drinker of blood. Nifelheim is a realm of fog and mists, it is the realm of the shadow side of the unconscious; again a no-go area, the rune belonging with it is, not surprisingly, Nauthiz. Psychological association; Shadow.
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